![]() We're using the UIGraphicsImageRenderer introduced in iOS 10 to draw our view.How do you set a custom background image for the large title NavigationBar in iOS 11? I'm using a custom subclass which I've assigned to the navigationControllers in the storyboard. Text.draw(in: rect, withAttributes: attributes) diceImageView1.image UIImage (named: 'DiceSix') diceImageView2. Let rect = CGRect(x: 20 - size.width / 2, y: 20 - size.height / 2, width: size.width, height: size.height) Image literals are intended to be automatically generated by Xcode. Reply 3 Hi, I searched the Web and found the temporary fix for this. Let size = text.size(withAttributes: attributes) Replace the CONFIGURE comment: let renderer = UIGraphicsImageRenderer(size: CGSize(width: 40.0, height: 40.0)) ![]() We're going to make the view a circle around a number indicating all of the rappers in the area ready to tear it up, and so we want the collision to make sense. whats left is esourceName: 'ReturnTrip')) Theres some other strange autocomplete behavior as well. We've giving the view a high display priority, a circular collision mask, and we've offset the centre up a little bit. Even when trying to type in imageLiteral(resourceName: 'ReturnTrip') Im getting some strange autocomplete behavior in which as soon as I start typing re (for resource.), it deletes imageLiteral(r (i.e. When the view loads we'll use our service to fetch the rappers: // MARK: View Lifecycle After picking an image, comment the line to see the file name, if needed. The code completion stopped working on literals for me as well. The same appears to work for the other literals: colorLiteral ( fileLiteral ( This places the literal in code without code completion. Below the mapView property add: /// Used to fetch rappers which will be added to our map.īelow the declaration of the ViewController class add an extension which allows for the injection of our service. The image literal should be displayed and available for picking the image. Now let's add our service as a dependency in the ViewController. I restarted xcode, my machine, and even tried pulling a fresh copy of the project from github. This model is an encapsulation of a rapper using our app. These modules lean heavily on image literals, which I found a work around for them not being in code completion in xcode, but in module 5, I couldn't click to place an image in the array set for the magic 8 ball. ![]() Public let coordinate: CLLocationCoordinate2D var imageLiteralArray UIImage (imageLiteralResourceName: 'card1'), UIImage (imageLiteralResourceName: 'card2') //to assign array to image view you can use the below code imageView. Replace the file contents with the following: import MapKit 1 Answer Sorted by: 0 //To set image literals into the array you can use the below variable array. Xcode will be complaining that our model, BattleRapper, is an undeclared type, so let's create it.Ĭreate a Model group and create a new Swift file and call it BattleRapper. I was trying to add image literals to array and display them as per the index. In your case, it will be like this, diceImageViewOne.image UIImage (named: 'DiceFour') The constructor takes one parameter of type String which is the name of the image you want. Look at how to initialise an UIImage and what parametered constructors are present. Our naive service will be capable of fetching all the battle rappers. Read a little about UIImage by Alt+click on it, the quick help will appear. Open RapperService.swift and replace add the interface declaration: // MARK: Rapper Serviceįunc allBattleRappers(completion: (, Error?) -> ())
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