Death comes quickly if you expose yourself to enemy fire for too long. While the multiplayer setup's focus on team games makes it resemble Sony's popular SOCOM series at a glance, you won't find any of that game's tactical elements here. If you like, you can disable or limit respawns to adjust the finality of death. The taggable walls act as control points, and it's up to your team to hold down as much of the map as possible to earn points. Tag pits criminals against criminals in a graffiti war. Robbery puts a series of loot items on the map, which criminals must steal and return to their base while the cops try to prevent them from doing so. Raid puts the criminals on the defensive as they protect their stash from the cops. The team-based multiplayer is cops versus criminals for up to 16 players in four modes. Most simply contain singular paths that take you from start to finish as you blast your way through the game's short story mode.Īs you play through single-player, you'll be unlocking new custom items for use in the multiplayer. There's a good amount of variety, though none of the environments are particularly noteworthy. You'll run through some Los Angeles-like streets, rob a bank and a casino, run through the streets of Tijuana, and break out of a prison during a riot. The environments vary, giving you outdoor and indoor levels to play in. An onscreen radar displays enemy positions, which is good for letting you know when you're safe and when you've got trouble coming around the corner. There's almost always enough ammo around to prevent you from having to turn to your melee weapons, and there's usually enough health around-at least on the default difficulty setting-to prevent the game from ever being too difficult, assuming you're careful and don't stand out in the open. In case you're silly enough to get up close, you'll also be packing a melee weapon, such as a knife or a hammer or something. You'll come across a bunch of different weapons-including pistols, dual pistols, submachine pistols, assault rifles, and even a LAW rocket launcher or two. The single-player action boils down to hiding around corners, popping out, and mowing down as many enemies as you can. But the narrative is so lame that you probably won't care. The story is all over the place, and since the playable characters are to a certain extent connected, you're never really sure if you're playing as a good guy or a bad guy. You'll also play as a cop surrounded by dirty cops and as a gang leader who gets banished to Mexico only to end up taking over the organized-crime scene there by force. You're asked to do "one last job," which, of course, goes spectacularly wrong and messes everything up. The single-player starts you out in the role of Freeze, a gangster who's trying to get out of the game and escape with his wife and son. The single-player isn't tough, as long as you don't run around in the open too often.Ģ5 to Life is an overly simple third-person shooter that has a story-driven single-player mode and a team-based multiplayer mode. 25 to Life is the latest in line, and this third-person shooter is, in a word, dumb. While games like Grand Theft Auto: San Andreas stand out as Boyz n the Hood or Juice equivalents, we're also getting our video game equivalents of junk like Tales From the Hood or (shudder) Phat Beach. The same phenomenon is happening with games. After that, the "me too" phenomenon kicked in, and there was suddenly a glut of gangsta movies-the quality of each steadily declining the further in you got. Throughout the early and mid '90s, there was a boom in movies that took place in "the hood." This urban-themed movie trend really kicked off due to the success of John Singleton's Boyz n the Hood.
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